Items where Division is "Games Design, Production and Programming" and Year is 2023
Article
Luiz de Brito Gomes, Jorge, SOLTANI, Pooya, Barbosa, Rhennan Rodrigues, Gomes, José Adevalton Feitosa and Costa, Manoel da Cunha (2023) Is rating of perceived exertion a valid method for monitoring exergaming intensity in type-1 diabetics? A cross-sectional randomized trial. Journal of Bodywork and Movement Therapies, 36. pp. 432-437. ISSN 1360-8592
Book Chapter, Section or Conference Proceeding
COLECLOUGH, Sharon (2023) If We Could Just Talk to the Creature - The Cognizant Zombie in TV Fiction. In: Faith and the Zombie. McFarland, pp. 241-253. ISBN 978-1-4766-8053-8
Coleclough, Sharon, Michael-Fox, Bethan and Visser, Renske (2023) Conclusion to Difficult Death, Dying, and the Dead in Media and Culture. In: Difficult Death, Dying and the Dead in Media and Culture. Palgrave Macmillan, UK, pp. 265-275.
DALGLEISH, Mathew (2023) Who Can Play? Rethinking Video Game Controllers and Accessibility. In: Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming. Palgrave Games in Context . Palgrave Macmillan, pp. 44-71. ISBN 978-3031343735
Michael-Fox, Bethan, Coleclough, Sharon and Visser, Renske (2023) Introduction to Difficult Death, Dying and the Dead in Media and Culture. In: Difficult Death, Dying and the Dead in Media and Culture. Palgrave Macmillan, UK, pp. 1-22.
Conference or Workshop Item
MORICE, Antoine H. P. and SOLTANI, Pooya (2023) Getting past basketball defender is not just a matter of size. In: 28th Annual Congress of the European College of Sport Science (ECSS2023), 2023-07-04, Paris, France.
Book / Proceeding
COLECLOUGH, Sharon, Michael-Fox, Bethan and Visser, Renske, eds. (2023) Difficult Death, Dying and the Dead in Media and Culture. Palgrave Macmillan, UK. ISBN 978-3-031-40731-4
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