Strathearn, Carl and Ma, Minhua (2020) Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots. Informatics, 7 (3). p. 28. ISSN 2227-9709
Hammady, Ramy, Ma, Minhua and Strathearn, Carl (2020) Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage, 12. ISSN 1556-4673
Hammady, Ramy, Ma, Minhua and Strathearn, Carl (2020) User Experience Design for Mixed Reality: A Case Study of HoloLens in Museum. International Journal of Technology Marketing (IJTMkt), 14 (2). ISSN 1741-878X
Hammady, Ramy, Ma, Minhua, Strathearn, Carl and Mohamed, Mostafa (2019) Design and Development of a Spatial Mixed Reality Touring Guide to the Egyptian Museum. Multimedia Tools and Applications. pp. 1-30. ISSN 1573-7721
CHALLENOR, Jennifer and Ma, Minhua (2019) A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technologies and Interaction, 3 (2). ISSN 2414-4088
Boduszek, Daniel, Debowska, Agata, Jones, Adele and Ma, Minhua (2018) Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. Computers in Human Behavior. ISSN 0747-5632
Strathearn, Carl and Ma, Minhua (2018) Biomimetic Pupils for Augmenting Eye Emulation in Humanoid Robots. Artificial Life and Robotics. ISSN 1614-7456
Hammady, Ramy, Ma, Minhua and Powell, Anna (2018) User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study. Augmented Reality, Virtual Reality and Computer Graphics. Lecture Notes in Computer Science, 10851. pp. 349-369. ISSN 0302-9743
Ma, Minhua, Liu, Zhen, Liu, Tingting, Hsu, Hui-Huang, Ni, Zhongrui and Chai, Yanjie (2018) A perception-based emotion contagion model in crowd emergent evacuation simulation. Computer Animation and Virtual Worlds, 29 (e1817). ISSN 1546-4261
ZIOGA, Polina, Pollick, Frank, Ma, Minhua, Chapman, Paul and Stefanov, Kristian (2018) “Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction. Frontiers in Neuroscience, 12. ISSN 1662-453X
Liu, Tingting, Liu, Zhen, Ma, Minhua, Chen, Tian, Liu, Cuijuan and Chai, Yanjie (2018) 3D visual simulation of individual and crowd behavior in earthquake evacuation. SIMULATION. 003754971775329. ISSN 0037-5497
Pulijala, Y., Ma, Minhua, Pears, M., Peebles, D. and Ayoub, Ashraf (2018) An innovative virtual reality training tool for orthognathic surgery. International Journal of Oral and Maxillofacial Surgery, 47 (9). pp. 1199-1205. ISSN 09015027
Pulijala, Yeshwanth, Ma, Minhua, Pears, Matthew, Peebles, David and Ayoub, Ashraf (2017) Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial. Journal of Oral and Maxillofacial Surgery, 76 (5). pp. 1065-1072. ISSN 0278-2391
Liu, Ting Ting, Liu, Zhen, Ma, Minhua, Xuan, Rongrong, Chen, Tian, Lu, Tao and Yu, Lipeng (2017) An Information Perception-Based Emotion Contagion Model for Fire Evacuation. 3D Research, 8 (1). ISSN 2092-6731
ZIOGA, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2016) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity, 28 (2). pp. 103-122. ISSN 1462-6268
Daly, C., Bulloch, J., Ma, Minhua and Aidulis, D. (2016) A comparison of animated versus static images in an instructional multimedia presentation. Advances in Physiology Education, 40 (2). pp. 201-205. ISSN 1522-1229
Pulijala, Yeshwanth, Ma, Minhua, Ju, X., Benington, P. and Ayoub, Ashraf (2016) Efficacy of 3D visualization in mobile apps for patient education regarding orthognathic surgery. International Journal of Oral & Maxillofacial Surgery, 45 (9). pp. 1081-1085. ISSN 0901-5027
Daly, C., Clunie, L. and Ma, Minhua (2014) From Microscope to Movies: 3D animations for teaching physiology. Microscopy & Analysis, 28 (6). pp. 7-10. ISSN 0958-1952
Buchanan, Gordon, Ma, Minhua and Rea, Paul (2014) A Multimedia Package for Patient Understanding and Rehabilitation of Non-Contact Anterior Cruciate Ligament Injuries. International Journal of Medical Imaging, 2 (3). pp. 44-53. ISSN 2330-8303
Anderson, Paul, Chapman, Paul, Ma, Minhua and Rea, P. (2013) Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation. Current Medical Imaging Reviews, 9 (4). pp. 298-308. ISSN 1573-4056
Brittain, M. and Ma, Minhua (2011) Simulation of autonomous crowd behavior on Xbox 360. International Journal of Intelligent Decision Technologies, 5 (3). pp. 253-271. ISSN 1872-4981
Ma, Minhua (2011) Introduction to serious games development and applications. Entertainment Computing, 2 (2). pp. 59-60. ISSN 1875-953X
Dube, T and Ma, Minhua (2010) A Flexible E-Assessment System Inspired by Design Methodology Management to Accommodate Diverse Learning Styles. International Journal for Digital Society, 1 (1). pp. 44-52. ISSN 2040 2570
Ma, Minhua and Bassi, B (2010) Narrative Time in Video Games. International Journal on Intelligent Games and Simulation, 6 (1). ISSN 1477-2043
Ma, Minhua and Oikonomou, Andreas (2010) Network Architectures and Data Management for Massively Multiplayer Online Games. International Journal of Grid and High Performance Computing, 2 (4). pp. 144-155. ISSN 1938-0259
Ma, Minhua, Zheng, Huiru and Lallie, Harjinder (2010) Virtual Reality and 3D Animation in Forensic Visualisation. Journal of Forensic Sciences, 55 (5). pp. 1227-1231. ISSN 1556-4029
Oikonomou, A. and Ma, Minhua (2009) Assessing Presentations in Game Development Education. International Journal of Learning, 17 (1). pp. 329-338. ISSN 1447-9494
Ma, Minhua, Zhang, J. and Antonopoulos, N. (2009) Middleware for Next-generation Network Games. International Journal of Intelligent Information Technology Application, 2 (4). pp. 158-163. ISSN 1999-2459
Ma, Minhua and McKevitt, Paul (2006) Virtual Human Animation in Natural Language Visualisation. Artificial Intelligence Review, 25 (1). pp. 37-53. ISSN 0269-2821
Ma, Minhua and McKevitt, Paul (2004) Interval relations in visual semantics of verbs. Artificial Intelligence Review, 21 (3). pp. 293-316. ISSN 0269-2821
Ma, Minhua (1999) The relationship among fundamental frequency, F1, F2, and energy of vowels. Journal of Shanghai Normal University, 28. pp. 205-209. ISSN 1004-8634
Hammady, Ramy and Ma, Minhua (2018) Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. In: Proceedings of the 4th International AR & VR Conference 2018. Progress in IS . Springer. ISBN 2196-8705 (In Press)
Jin, Yunshu, Ma, Minhua, Hua, Dong and Coward, Sarah (2017) Games for Mental and Moral Development of Youth: A Review of Empirical Studies. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 245-258.
Smith, David, Ma, Minhua, Jones, Adele and Unver, Ertu (2017) None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 259-270.
Strathearn, Carl and Ma, Minhua (2017) Development of 3D Sculpted, Hyper-Realistic Biomimetic Eyes for Humanoid Robots and Medical Ocular Prostheses. In: Proceedings of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM 2017). October 29–November 1, Kyoto, Japan.
Zhifen, Di, Ma, Minhua and Zhao, Wei (2017) A Comparison of the Use of Social Media in China and UK Higher Education in Art and Design Subjects. In: Proceedings of the European Conference on Education 2017: Educating for Change. 30 June 30 – 2 July 2017, Brighton, UK, pp. 467-478.
Ma, Minhua, Hammady, Ramy and TEMPLE, Michael (2017) Augmented Reality and Gamification in Heritage museums. In: Serious Games: Proceedings of Joint International Conference on Serious Games, Brisbane, Australia, 26-27 September 2016. Springer-Verlag Berlin Heidelberg., Germany, pp. 181-190. ISBN ISBN 978-3-319-45841-0
Ma, Minhua, Liu, Tingting and Liu, Zhen (2017) Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 289-306. ISBN 978-3-319-51645-5
Ma, Minhua, Pulijala, Yeshwanth and Ayoub, Ashraf (2017) Oculus surgery – an Application of Oculus Rift and Stereoscopic 3D videos in training maxillofacial surgeons. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 187-202. ISBN 978-3-319-51643-1
Ma, Minhua, Coward, Sarah and Walker, Chris (2017) Question-Answering Virtual Humans based on Pre-recorded Testimonies for Holocaust Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany, Germany, pp. 391-409. ISBN 978-3-319-51643-1
Akser, M., Bridges, B., Campo, G., Ma, Minhua and Mc Kevitt, Paul (2017) SceneMaker: Creative Technology for Digital StoryTelling. In: Interactivity, Game Creation, Design, Learning, and Innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, pp. 29-38. ISBN 978-3-319-55834-9
Ma, Minhua, Coward, Sarah and Walker, Chris (2015) Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction on - OzCHI '15. ACM, pp. 250-254.
ZIOGA, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2015) A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. In: Serious Games. JCSG 2015. Lecture Notes in Computer Science. Springer, Cham, pp. 103-113.
Pulijala, Yeshwanth, Ma, Minhua and Ayoub, Ashraf (2015) Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Lecture Notes in Computer Science (9090). Springer, Springer-Verlag Berlin Heidelberg, pp. 26-35. ISBN 978-3-319-19125-6
Ma, Minhua, Coward, Sarah and Walker, Chris (2015) Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. ACM, New York, NY, pp. 250-254. ISBN 978-1-4503-3673-4
ZIOGA, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: Proceedings of ICLI 2014 -INTER-FACE: International Conference on Live Interfaces. Porto University, CECL & CESEM (NOVA University), MITPL (University of Sussex), Lisbon, pp. 220-230. ISBN 978-989-746-060-9
Oikonomou, Andreas, Hartescu, Dan, Day, David and Ma, Minhua (2014) Computer Games Physiotherapy for Children with Cystic Fibrosis. In: Virtual, Augmented Reality and Serious Games for Healthcare. Intelligent Systems Reference Library (68). Springer, Heidelberg, Germany, pp. 411-444. ISBN 978-3-642-54815-4
Ma, Minhua, Jain, Lakhmi C and Anderson, Paul (2014) Future Trends of Virtual, Augmented Reality, and Games for Health. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library (68). Springer, Berlin,Germany, pp. 1-8. ISBN 978-3-642-54815-4
Anderson, Paul, Ma, Minhua and Poyade, Matthieu (2014) A Haptic-Based Virtual Reality Head and Neck Model for Dental Education. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library (68). Springer, Heidelberg, Germany, pp. 29-50. ISBN 978-3-642-54815-4
Argo, Jessica, Ma, Minhua and Kayser, Christoph (2014) Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 8778. Lecture Notes in Computer Science (8778). Springer, pp. 134-149. ISBN 978-3-319-11622-8
Zakari, Hanan Makki, Ma, Minhua and Simmons, David (2014) A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs). In: Serious Games Development and Applications. Lecture Notes in Computer Science series (8778). Springer, Berlin,Germany, pp. 93-107. ISBN 978-3-319-11622-8
Pulijala, Yeshwanth and Ma, Minhua (2014) Sense: An interactive learning application that visualizes the nerve supply of face. In: Serious Games Development and Applications. , Lecture Notes in Computer Science (8778). Springer, Berlin,Germany, pp. 59-67. ISBN 978-3-319-11622-8
Beveridge, E, Ma, Minhua, Rea, P and Bale, K. (2013) 3D Visualisation for Education, Diagnosis and Treatment of Iliotibial Band Syndrome. In: unspecified IEEE, Sousse, Tunisia. ISBN 978-1-4673-5213-0
Jönsson, , Andreas, Breslin, Ronan and Ma, Minhua (2013) The Ambience Table─A Serious Gaming Interface for Aiding Sound Design. In: unspecified Springer, Berlin,Germany, pp. 151-164. ISBN 978-3-642-40789-5
Ma, Minhua, Bale, K. and Rea, Paul (2012) Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development. In: unspecified Springer, pp. 43-58. ISBN 978-3-642-33687-4
Dube, T. and Ma, Minhua (2011) Design of a Flexible e-Assessment System to Accommodate Diverse Learning Styles: a Mathematics Case Study. In: unspecified International Association of Technology, Education and Development, pp. 52-60. ISBN 978-84-615-0441-1
Thorpe, A., Ma, Minhua and Oikonomou, A. (2011) History and Alternative Game Input Methods. In: unspecified IEEE, Louisville, pp. 76-93. ISBN 978-1-4577-1451-1
Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi C (2011) Innovations in Serious Games for future learning. In: unspecified Springer, Berlin,Germany, pp. 3-7. ISBN 978-1-4471-2160-2
Dube, T., Ma, Minhua and Zhao, Z. (2011) Tasks, Processes, and Tools: A Design Methodology Management Approach to Design and Development of E-Assessment. In: unspecified IEEE, Stara Lesna, pp. 211-216.
Ma, Minhua and Zheng, Huiru (2011) Virtual Reality and Serious Games in Healthcare. In: unspecified Springer, pp. 169-192. ISBN 978-3-642-17823-8
Day, D., Zhao, Z. and Ma, Minhua (2010) Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems. In: unspecified IEEE, pp. 172-177. ISBN 978-1-4244-5805-9
McGrath, H. and Ma, Minhua (2010) The Influence of Art Concepts on Visual Communication in Games. In: unspecified APTF, Singapore, pp. 238-245.
Dube, T and Ma, Minhua (2010) Marking short free text responses in e-assessment. In: unspecified Higher Education Academy, University of Greenwich, pp. 16-20. ISBN 978-0-9559676-9-6
Hanser, E., McKevitt, P., Lunney, T., Condell, J. and Ma, Minhua (2010) SceneMaker: Multimodal Visualisation of Natural Language Film Scripts. In: unspecified Springer, Berlin, pp. 430-439. ISBN 978-3-642-15383-9
Ma, Minhua and Bassi, B (2010) Tenses, Aspects, and Pace in Game Narratives. In: unspecified University of Wolverhampton, Louisville, pp. 55-62. ISBN 978-0-9549016-8-4
Dube, T. and Ma, Minhua (2009) Flexible E-Assessment for Accommodating Diverse Learning Styles. In: unspecified Infonomics Society, London, pp. 360-363. ISBN 978-0-9564263-0-7
Ma, Minhua, Oikonomou, A and Zheng, Huiru (2009) Second Life as a Learning and Teaching Environment for Digital Games Education. In: unspecified International Society for Presence Research, Los Angeles. ISBN 9780979221736
Ma, Minhua and Bechkoum, K. (2008) Serious Games for Movement Therapy after Stroke. In: unspecified IEEE, pp. 1872-1877. ISBN 9781424423842
Ma, Minhua, McNeill, Michael, Charles, Darryl, McDonough, Suzanne, Crosbie, Jacqui, Oliver, Louise and McGoldrick, Clare (2007) Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. In: unspecified Springer, Berlin Heidelberg, pp. 681-690. ISBN 978-3-540-73280-8
Ma, Minhua, McNeill, M., McDonough, S. and Crosbie, J. (2006) Physics Fidelity of Virtual Reality in Motor Rehabilitation. In: unspecified Laval Virtual, Laval, France, pp. 35-41.
Ma, Minhua, McNeill, Michael, Charles, Darryl and McDonough, Suzanne (2006) Physics-based Virtual Reality for Post-stroke Rehabilitation. In: unspecified Dun Laoghaire Institute of Art, Design and Technology.
Ma, Minhua, McNeill, M., Charles, D. and McDonough, S. (2006) Virtual Reality Games for Motor Rehabilitation. In: unspecified University of Wolverhampton, pp. 143-150. ISBN 0-9549016-2-2
Ma, Minhua and McKevitt, Paul (2005) Animating Virtual Humans in Intelligent Multimedia Storytelling. In: unspecified Liverpool John Moores University, Liverpool, UK, pp. 159-164.
Ma, Minhua and McKevitt, Paul (2005) Lexical Semantics and Auditory Display in Virtual Storytelling. In: unspecified University of Limerick, Limerick, Ireland, pp. 358-363.
Ma, Minhua and McKevitt, Paul (2005) Presenting Temporal Relations of Virtual Human Actions by Multiple Animation Channels. In: unspecified University of Ulster, pp. 169-178.
Ma, Minhua and McKevitt, Paul (2005) Visual semantics and ontology of eventive verbs. In: unspecified Springer, Berlin, Germany, pp. 187-196. ISBN 978-3-540-24475-2
Ma, Minhua and McKevitt, P. (2004) Using lexical knowledge of verbs in language-to-vision applications. In: unspecified Galway-Mayo Institute of Technology, pp. 255-264.
Ma, Minhua and McKevitt, Paul (2003) Building character animation for intelligent storytelling with the H-Anim standard. In: unspecified University of Ulster, Coleraine, Northern Ireland, pp. 9-15.
Ma, Minhua and McKevitt, Paul (2003) Temporal relations in visual semantics of verbs. In: unspecified Trinity College Dublin, Dublin, Ireland, pp. 128-133.
Ma, Minhua (2016) Serious Games and Digital Health. In: UK-US Serious Games for Health Workshop, 21st - 24th March 2016, Philadelphia.
Ma, Minhua, Coward, Sarah and Walker, Chris (2015) Interact. In: NESTA Digital R&D Learning Conference, 11 June 2015, London.
Daly, C, Clunie, L and Ma, Minhua (2014) Computer generated animations based on confocal microscopic imaging for physiology education. In: The Physiology Society Conference, 30th June - 2nd July 2014, London, UK.
Daly, C, Clunie, L and Ma, Minhua (2014) Using microscope image-based computer generated 3D animations in teaching physiology. In: The 7th Annual University of Glasgow Learning & Teaching Conference: Challenging Conventions, 10th April 2014, Glasgow.
Beveridge, E, Ma, Minhua, Bale, K and Rea, P (2013) 3D Reconstruction of the Iliotibial Band and Interactive Application for Education, Diagnosis and Treatment of Iliotibial Band Syndrome. In: European Joint Congress of Clinical Anatomy 2013, Lisbon, Portugal..
Ma, Minhua (2013) Designing ambient sound for films and video games. In: CultureTech: Intelligent Digital Storytelling Workshop, Derry.
Ma, Minhua (2013) The Imitation Game in Games--Distinguishing NPC from Human Player. In: International Workshop on Waiting for Artificial Intelligence...: Desperately seeking The Loebner Prize, Loebner Prize 2013 Workshop, Derry.
Ma, Minhua (2012) 3D Technologies for Human Anatomy Education: Incorporating Computer Visualisation into the Anatomy Curriculum. In: the 125th Anniversary Meeting of the Anatomical Society.
Ma, Minhua (2012) Serious Games and Constructionist Learning. In: Invited seminar at University of Ulster, Derry, UK.
Crawford, D., Rea, P., Bale, K. and Ma, Minhua (2012) Utilising two dimensional patient data to form 3D virtual and physical models for medical education and pre-operative planning. In: The British Association of Clinical Anatomists Winter Scientific Meeting 2012, Edinburgh, UK.
Ma, Minhua (2010) Virtual Reality and 3D Animation in Forensic Visualisation. In: The Jury Symposium Special theme: Visual Evidence, Open University, Milton Keynes.
Dube, T., Zhao, Z. and Ma, Minhua (2009) E-assessment and Design Methodology Management. In: E-Assessment Live Conference 2009, Loughborough, UK.
Ma, Minhua (2006) CONFUCIUS: An intelligent multimedia storytelling system. In: Magee Workshop on Intelligent Multimedia & Multimodal Systems, Derry, UK.
Ma, Minhua (2005) CONFUCIUS sez: E-Lore Intelligent MultiMedia Digital Storytelling. In: 16th Charles Macklin Art Festival, Inishowen, Co. Donegal, Ireland.
Ma, Minhua (2003) Dynamic 3D Visualisation of Natural Language. In: Workshop on Intelligent MultiMedia, March 2003, Derry, UK.
Ma, Minhua and McKevitt, Paul (2003) Semantic representation of events in 3D animation. In: The Fifth International Workshop on Computational Semantics (IWCS-5), Tilburg University, Tilburg, The Netherlands.
Alcañiz, Mariano, Göbel, Stefan, Ma, Minhua, Oliveira, Manuel Fradinho, Baalsrud Hauge, Jannicke and Marsh, Tim (2017) Serious Games: Proceedings of the Third Joint International Conference on Serious Games (JCSG 2017). Lecture Notes in Computer Science . Springer International Publishing. ISBN 978-3-319-70111-0
Ma, Minhua and Oikonomou, A (2017) Serious Games and Edutainment Applications. Volume 2. Springer. ISBN 978-3-319-51643-1
Gobel, S., Ma, Minhua, Baalsrud Hauge, Jannicke, Oliveira, Manuel Fradinho, Wiemeyer, J. and Wendel, V. (2015) Serious Games. Springer. ISBN 978-3-319-19125-6
Ma, Minhua, Oliveira, Manuel Fradinho and Baalsrud Hauge, Jannicke (2014) Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014). Springer, Berlin. ISBN 978-3-319-11622-8
Ma, Minhua, Jain, L and Anderson, Paul (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1. Springer, Heidelberg, Germany. ISBN 978-3-642-54815-4
Ma, Minhua, Oliveira, Manuel Fradinho, Petersen, Sobah and Baalsrud Hauge, Jannicke (2013) Serious Games Development and Applications: Proceedings of the Fourth International Conference on Serious Games Development and Applications (SGDA 2013). Springer, Berlin Heidelberg. ISBN 978-3-642-40789-5
Ma, Minhua (2012) Serious Games Development and Applications: Proceedings of the Third International Conference on Serious Games Development and Applications (SGDA 2012). Springer, Berlin,Germany. ISBN 978-3-642-33687-4
Ma, Minhua (2011) Entertainment Computing Special issue on Serious Games Development and Applications. Elsevier, New York.
Ma, Minhua (2011) Serious Games Development and Applications: Proceedings of the Second International Conference on Serious Games Development and Applications (SGDA 2011). Springer, Berlin,Germany. ISBN 978-3-642-23833-8
Ma, Minhua (2011) Serious Games and Edutainment Applications. Springer, Berlin,Germany. ISBN 978-1-4471-2160-2