Explore open access research and scholarly works from STORE - University of Staffordshire Online Repository

Advanced Search

MA, Eunice

[Atom feed] Atom [RSS2 feed] RSS
[BatchList tool] Batch List
Group by: Item Type | No Grouping
Number of items: 36.

Strathearn, Carl and Ma, Minhua (2020) Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots. Informatics, 7 (3). p. 28. ISSN 2227-9709

Hammady, Ramy, Ma, Minhua and Strathearn, Carl (2020) Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage, 12. ISSN 1556-4673

Hammady, Ramy, Ma, Minhua and Strathearn, Carl (2020) User Experience Design for Mixed Reality: A Case Study of HoloLens in Museum. International Journal of Technology Marketing (IJTMkt), 14 (2). ISSN 1741-878X

Hammady, Ramy, Ma, Minhua, Strathearn, Carl and Mohamed, Mostafa (2019) Design and Development of a Spatial Mixed Reality Touring Guide to the Egyptian Museum. Multimedia Tools and Applications. pp. 1-30. ISSN 1573-7721

CHALLENOR, Jennifer and Ma, Minhua (2019) A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technologies and Interaction, 3 (2). ISSN 2414-4088

Boduszek, Daniel, Debowska, Agata, Jones, Adele and Ma, Minhua (2018) Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. Computers in Human Behavior. ISSN 0747-5632

Strathearn, Carl and Ma, Minhua (2018) Biomimetic Pupils for Augmenting Eye Emulation in Humanoid Robots. Artificial Life and Robotics. ISSN 1614-7456

Hammady, Ramy, Ma, Minhua and Powell, Anna (2018) User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study. Augmented Reality, Virtual Reality and Computer Graphics. Lecture Notes in Computer Science, 10851. pp. 349-369. ISSN 0302-9743

Ma, Minhua, Liu, Zhen, Liu, Tingting, Hsu, Hui-Huang, Ni, Zhongrui and Chai, Yanjie (2018) A perception-based emotion contagion model in crowd emergent evacuation simulation. Computer Animation and Virtual Worlds, 29 (e1817). ISSN 1546-4261

Hammady, Ramy and Ma, Minhua (2018) Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. In: Proceedings of the 4th International AR & VR Conference 2018. Progress in IS . Springer. ISBN 2196-8705 (In Press)

ZIOGA, Polina, Pollick, Frank, Ma, Minhua, Chapman, Paul and Stefanov, Kristian (2018) “Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction. Frontiers in Neuroscience, 12. ISSN 1662-453X

Liu, Tingting, Liu, Zhen, Ma, Minhua, Chen, Tian, Liu, Cuijuan and Chai, Yanjie (2018) 3D visual simulation of individual and crowd behavior in earthquake evacuation. SIMULATION. 003754971775329. ISSN 0037-5497

Pulijala, Y., Ma, Minhua, Pears, M., Peebles, D. and Ayoub, Ashraf (2018) An innovative virtual reality training tool for orthognathic surgery. International Journal of Oral and Maxillofacial Surgery, 47 (9). pp. 1199-1205. ISSN 09015027

Alcañiz, Mariano, Göbel, Stefan, Ma, Minhua, Oliveira, Manuel Fradinho, Baalsrud Hauge, Jannicke and Marsh, Tim (2017) Serious Games: Proceedings of the Third Joint International Conference on Serious Games (JCSG 2017). Lecture Notes in Computer Science . Springer International Publishing. ISBN 978-3-319-70111-0

Jin, Yunshu, Ma, Minhua, Hua, Dong and Coward, Sarah (2017) Games for Mental and Moral Development of Youth: A Review of Empirical Studies. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 245-258.

Smith, David, Ma, Minhua, Jones, Adele and Unver, Ertu (2017) None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 259-270.

Pulijala, Yeshwanth, Ma, Minhua, Pears, Matthew, Peebles, David and Ayoub, Ashraf (2017) Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial. Journal of Oral and Maxillofacial Surgery, 76 (5). pp. 1065-1072. ISSN 0278-2391

Strathearn, Carl and Ma, Minhua (2017) Development of 3D Sculpted, Hyper-Realistic Biomimetic Eyes for Humanoid Robots and Medical Ocular Prostheses. In: Proceedings of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM 2017). October 29–November 1, Kyoto, Japan.

Zhifen, Di, Ma, Minhua and Zhao, Wei (2017) A Comparison of the Use of Social Media in China and UK Higher Education in Art and Design Subjects. In: Proceedings of the European Conference on Education 2017: Educating for Change. 30 June 30 – 2 July 2017, Brighton, UK, pp. 467-478.

Ma, Minhua, Hammady, Ramy and TEMPLE, Michael (2017) Augmented Reality and Gamification in Heritage museums. In: Serious Games: Proceedings of Joint International Conference on Serious Games, Brisbane, Australia, 26-27 September 2016. Springer-Verlag Berlin Heidelberg., Germany, pp. 181-190. ISBN ISBN 978-3-319-45841-0

Ma, Minhua, Liu, Tingting and Liu, Zhen (2017) Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 289-306. ISBN 978-3-319-51645-5

Ma, Minhua, Pulijala, Yeshwanth and Ayoub, Ashraf (2017) Oculus surgery – an Application of Oculus Rift and Stereoscopic 3D videos in training maxillofacial surgeons. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 187-202. ISBN 978-3-319-51643-1

Ma, Minhua, Coward, Sarah and Walker, Chris (2017) Question-Answering Virtual Humans based on Pre-recorded Testimonies for Holocaust Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany, Germany, pp. 391-409. ISBN 978-3-319-51643-1

Liu, Ting Ting, Liu, Zhen, Ma, Minhua, Xuan, Rongrong, Chen, Tian, Lu, Tao and Yu, Lipeng (2017) An Information Perception-Based Emotion Contagion Model for Fire Evacuation. 3D Research, 8 (1). ISSN 2092-6731

Ma, Minhua and Oikonomou, A (2017) Serious Games and Edutainment Applications. Volume 2. Springer. ISBN 978-3-319-51643-1

ZIOGA, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2016) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity, 28 (2). pp. 103-122. ISSN 1462-6268

Daly, C., Bulloch, J., Ma, Minhua and Aidulis, D. (2016) A comparison of animated versus static images in an instructional multimedia presentation. Advances in Physiology Education, 40 (2). pp. 201-205. ISSN 1522-1229

Pulijala, Yeshwanth, Ma, Minhua, Ju, X., Benington, P. and Ayoub, Ashraf (2016) Efficacy of 3D visualization in mobile apps for patient education regarding orthognathic surgery. International Journal of Oral & Maxillofacial Surgery, 45 (9). pp. 1081-1085. ISSN 0901-5027

Ma, Minhua (2016) Serious Games and Digital Health. In: UK-US Serious Games for Health Workshop, 21st - 24th March 2016, Philadelphia.

Ma, Minhua, Coward, Sarah and Walker, Chris (2015) Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction on - OzCHI '15. ACM, pp. 250-254.

ZIOGA, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: Proceedings of ICLI 2014 -INTER-FACE: International Conference on Live Interfaces. Porto University, CECL & CESEM (NOVA University), MITPL (University of Sussex), Lisbon, pp. 220-230. ISBN 978-989-746-060-9

Daly, C, Clunie, L and Ma, Minhua (2014) Using microscope image-based computer generated 3D animations in teaching physiology. In: The 7th Annual University of Glasgow Learning & Teaching Conference: Challenging Conventions, 10th April 2014, Glasgow.

Anderson, Paul, Chapman, Paul, Ma, Minhua and Rea, P. (2013) Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation. Current Medical Imaging Reviews, 9 (4). pp. 298-308. ISSN 1573-4056

Ma, Minhua and Zheng, Huiru (2011) Virtual Reality and Serious Games in Healthcare. In: unspecified Springer, pp. 169-192. ISBN 978-3-642-17823-8

Ma, Minhua, Oikonomou, A and Zheng, Huiru (2009) Second Life as a Learning and Teaching Environment for Digital Games Education. In: unspecified International Society for Presence Research, Los Angeles. ISBN 9780979221736

Ma, Minhua (2003) Dynamic 3D Visualisation of Natural Language. In: Workshop on Intelligent MultiMedia, March 2003, Derry, UK.

This list was generated on Thu Nov 21 12:51:27 2024 UTC.